Fallout 2 was one of the best games I’ve ever played. Post-apocalpytic, satirical, and gritty. Good times. The trailer for the next one is awesome, and apparently it’s due out soon…
Posts Tagged ‘games’
Fallout 3 Teaser
Posted: 10 November 2008 in UncategorizedTags: advertising, dystopian sci-fi, fallout, games, post-apocalyptic
GWAP Gender Guesser
Posted: 22 October 2008 in UncategorizedTags: games, gender, gwap, human computation, preferences
I don’t have a lot to say about the mechanics behind it, since I’m not privy to them, but my former project GWAP is testing out a gender guesser. Based on your preferences for 10 pairs of images, it seems to achieve decent accuracy guessing your gender. At least of the 10 or so times [...]
Spore Creature Creator
Posted: 18 June 2008 in UncategorizedTags: creatures, demos, games, gaming, maxis, spore, videos
Spore is probably the most anticipated game of the year. Indeed, it has been anticipated for quite a while. It’s by the same dude who did SimCity and the Sims, yada yada, if you want to know all that you can check out the myriad gaming articles out there who care a lot more about [...]
GWAP Promo
Posted: 18 May 2008 in UncategorizedTags: computer science, family, games, gwap, human computation, johnny lee, ohio, videos, wii
Figured I’d post this promo video the GWAP group did. Unfortunately, I wasn’t able to participate in the filming of it since I was visiting my dad and family in Ohio for the first time after many years. So unfortunate in that I missed the filming, but the alternative was worth it. Johnny Lee had [...]
Games with a Purpose
Posted: 14 May 2008 in UncategorizedTags: ai, cmu, computer science, games, gaming, gwap, human computation, luis von ahn, research
Today is the official opening day of GWAP: Games with a Purpose. This is one of two research projects I have been working on for the past few months, though my involvement with GWAP so far has only been in the form of attending meetings, minor testing, and offering my sage gaming advice (and by [...]
Sampling of Game Demos
Posted: 11 May 2008 in UncategorizedTags: cmu, computer science, demos, education, game programming, games, presentations, students, universities, usc
I attended some of the final presentations of an undergrad class on Game Programming today with a friend. We went in expecting something more like a poster session, where people are arrayed around a room showing their work off to a few people who managed to crowd around them. The poster session is ideal for [...]
Supercomputer beats Go master
Posted: 11 April 2008 in UncategorizedTags: board games, chess, computer science, france, games, go, machine learning, monte carlo methods, strategy
A French-built supercomputer beat a 5 dan Go master in France a couple weeks ago. Go is a game I became very interested in in January 2007. I played several thousand games between then and a month ago, when I deleted my account on an online turn-based Go server. My reason for quitting was that [...]
Go Snapback Symmetry
Posted: 26 February 2008 in UncategorizedTags: board games, games, go, online go server, strategy, symmetry
Go (围棋, 碁, 바둑) is one of my obsessions. I’ve been playing for a year, mostly as ealdent on Online Go Server (OGS) and am currently about 12.5 kyu, though I shift around a bit. At the moment, I’m in a bit of downswing, mostly because stress and not concentrating is leading me to make [...]
Fun Theory
Posted: 17 December 2007 in UncategorizedTags: fun, fun theory, game design, games, gaming, psychology, raph koster, the zone
At a meeting at school last week, we discussed several ideas about just what made games fun. There were a variety of topics, from the definition of a game (versus a puzzle, a challenge, etc) to gender differences in game appeal. What interested me the most is the actual theory about what it is in [...]
Planarity
Posted: 21 November 2007 in UncategorizedTags: brain exercise, flash, games, graphs, planarity, puzzles
I love puzzle games that really challenge your mind. Planarity is such a game. You are presented with several vertices connected by edges. The vertices are shuffled and many of the edges overlap. The goal is to move the vertices so that the edges are no longer intersecting. Simple enough, right? As you progress in [...]


